Used by {{ChartColors}} and {{ChartColorLegends}}

To translate or review the translation of the module to your language, edit carefully Data:I18n/ChartColors.tab.

Function ShowColors

mali niŋ
Code Result
{{#invoke:ChartColors|ShowColors|Categ20|5}}                    
{{ChartColors|Categ20|9}}                                    
{{#invoke:ChartColors|ShowColors|Categ20|3|-}}     #1f77b4       #ff7f0e       #2ca02c  
{{#invoke:ChartColors|ShowColors|Categ20|3|a}}     #1f77b4ff       #ff7f0eff       #2ca02cff  
{{#invoke:ChartColors|ShowColors|Plotter|5}}                    
{{ChartColors|Plotter|20}}                                                                                

Function Legends

mali niŋ
{{#invoke:ChartColors|Legends|Categ20|5|2}}

produces:

  • 1f77b4
  • ff7f0e
  • 2ca02c
  • d62728
  • 9467bd
  • {{div col|colwidth=2}}
     {{legend|#1f77b4|}}
     {{legend|#ff7f0e|}}
     {{legend|#2ca02c|}}
     {{legend|#d62728|}}
     {{legend|#9467bd|}}
    {{div col end}}
    


    {{#invoke:ChartColors|Legends|Categ20|3|1|One|Two|Three}}
    

    produces:

  • One
  • Two
  • Three
  • {{div col|colwidth=1}}
     {{legend|#1f77b4|One}}
     {{legend|#ff7f0e|Two}}
     {{legend|#2ca02c|Three}}
    {{div col end}}
    

    local p = {}
    
    local ARG = require "Module:Arguments"
    local CFCM = require "Module:ComplForColorModules"
    local TNTT = require "Module:TNTTools"
    --local SD = require "Module:SimpleDebug"
    
    local I18n = 'ChartColors'
    
    local function I18nStr (S, ...)
    	return TNTT.GetMsgP (I18n, S, {...})
    end
    
    --local RS_ColorNameInvalid = 'El nom del color (%s) no és vàlid (ha de ser Categ20 o Plotter)'
    --local RS_ColorNumInvalid = 'El nombre de colors hauria d’estar entre 1 i %d (ara és %d)'
    --local RS_StartNumInvalid = 'El número del primer color hauria d’estar entre 1 i %d (ara és %d)'
    
    local category20 = {
    	'#1f77b4', '#aec7e8', '#ff7f0e', '#ffbb78', '#2ca02c', '#98df8a', '#d62728', '#ff9896', '#9467bd', '#c5b0d5', 
    	'#8c564b', '#c49c94', '#e377c2', '#f7b6d2', '#7f7f7f', '#c7c7c7', '#bcbd22', '#dbdb8d', '#17becf', '#9edae5',
    }
    local plotter = {--from Module:Plotter/DefaultColors
    	'red', 'blue', 'green', 'yellow', 'fuchsia', 'aqua', 'brown', 'orange', 'purple', 'sienna',
    	'#F0A3FF', '#191919', '#005C31', 'honeydew', '#808080', 'khaki', 'lime', 'navy', 'pink', '#426600',
    	'#5EF1F2', 'turquoise', '#E0FF66', 'violet', '#FFFF80', '#FF5005',
    }
    
    function p.GetColors (ColorName, IsInv, StartN, N, CallError)
    	local SelColors = {}
    	local ColorNameL = string.lower(ColorName)
    	local Palet0 = {}
    	if ColorNameL == 'categ20' then
    		Palet0 = category20
    	elseif ColorNameL == 'plotter' then
    		Palet0 = plotter 
    	elseif CallError then	
    		error (I18nStr ('ColorNameInvalid',ColorName))
    	end	
    	local MaxN = table.getn(Palet0)
    	if (N < 0) or (N > MaxN) then
    		error (I18nStr ('ColorNumInvalid',tostring(MaxN),tostring(N)))
    	else
    		local Palet = {}
    		if IsInv then
    			for i=MaxN, 1, -1 do
    				table.insert(Palet, Palet0[i])
    			end	
    		else
    			Palet = Palet0
    		end
    		if StartN > MaxN then
    			error (I18nStr ('StartNumInvalid',tostring(MaxN),tostring(StartN)))
    		end	
    		local Step = 1
    		local NEnd = N
    		if (ColorNameL == 'categ20') and (N<=10) then 
    			Step = 2
    			if StartN == 1 then
    				NEnd = N*2
    			end	
    		end	
    		if StartN == 1 then
    			for i=1, NEnd, Step do
    				table.insert(SelColors, Palet[i])
    			end
    		else
    			Count = 0
    			for i=StartN, MaxN, Step do
    				table.insert(SelColors, Palet[i])
    				Count = Count + 1
    				if Count == NEnd then
    					break
    				end	
    			end
    			if Count < NEnd then
    				for i=1, MaxN, Step do
    					table.insert(SelColors, Palet[i])
    					Count = Count + 1
    					if Count == NEnd then
    						break
    					end	
    				end
    			end	
    		end	
    		return SelColors
    	end	
    end --GetColors
    
    function p.ColorNameInvStartFromS (S)
    	local StartN = 1
    	local ParamsA = {}
    	local ColorName, IsInv
        ColorName, IsInv, ParamsA = CFCM.ColorNameInvFromS0 (S)
    	local PN = table.getn(ParamsA)
    	if PN > 1 then
    		if ParamsA[2]=='i' then
    			IsInv = true
    		else
    			StartN = tonumber (ParamsA[2])
    		end
    		if PN == 3 then
    			StartN = tonumber (ParamsA[3])
    		end	
    	end	
    	return ColorName, IsInv, StartN			    	
    end --ColorNameInvStartFromS
    
    local function ColorNameInv (args)
    	local S = args[1] or ''
        local ColorName, IsInv, ParamsA = CFCM.ColorNameInvFromS0 (S)
        local StartN = 1
    	ColorName, IsInv, StartN = p.ColorNameInvStartFromS (S)
    	return ColorName, IsInv, StartN			    	
    end --ColorNameInv	
    
    function p.ShowColors(frame)
    	local args = ARG.getArgs(frame,{
    		removeBlanks = false
    	});
    	local ColorName, IsInv, StartN = ColorNameInv (args)
    	local N = tonumber(args[2])
    	local WriteColor = args[3] or ""
    	local ColorFound = {}
    	ColorFound = p.GetColors (ColorName, IsInv, StartN, N, true)
    	local boxes = {}
    	for i=1, table.getn(ColorFound) do
    		table.insert(boxes, CFCM.Box(ColorFound[i],WriteColor))
    	end	
    	return table.concat(boxes, " ")
    end --ShowColors
    
    function p.Legends(frame)
    	local args = ARG.getArgs(frame,{
    		removeBlanks = false
    	})
    	local Nargs = require("Module:TableTools").length(args)
    	local ColorName, IsInv, StartN = ColorNameInv (args)
    	local N = tonumber(args[2])
    	local ColWidth = args[3]
    	local ColorFound = {}
    	local Labels = {}
    	local NLabels = 0
    	local OutlineColor
    	local IsTemplate = true
    	ColorFound = p.GetColors (ColorName, IsInv, StartN, N, true)
    	Labels, NLabels, OutlineColor = CFCM.GetLabels (args, N, 4)
    	return CFCM.LegendText (ColorFound, Labels, NLabels, ColWidth, IsTemplate, OutlineColor)
    end	
    
    return p